Welcome to our approach to Educational Design!

As we take both education and personal growth very serious, we make ‘good education’ by tuning learning styles, didactics, and, educational objectives for specific educational settings.

Contemporary educational settings can be challenging.

In universities and business school, educational effort is limited by staff, time and money. More students are actively attracted, while staff is either reduced in numbers or forced to focus on other things, such as, increasing their publication output.

Commercial companies force their employees to get faster and more direct on-the-job results from their education. Long lasting, multiple year business administrative studies for instance are on the decline.

We create or redesign courses, programs and curricula for different universities, business schools, commercial and governmental organizations, vocational education institutes, and, child and youth education in schools.

To illustrate our expertise, we highlight a few projects below. Your situation, no doubt, will be different, but might be a bit similar to any of these. Click on the buttons and contact us to see how we can help you.

In particular, Serious Gaming is a widely used means to reach educational or development goals in almost any setting. Find a few Serious Gaming examples here.


My situation is completely different from all situations described below.
Please contact me to discuss solutions together for my situation.


Redesigning an educational portfolio for a university research group

Universities focus on research and publications to climb in international rankings and attract more funding. Universities also focus on attracting more students for the same reasons. Results is an increasing pressure on the staff to spend more time on research while having to teach more students.

Current approaches to teaching were designed in an earlier era and might not fit current requirements anymore, leading to sick staff, unsatisfied students, and, in the end, deans or management teams making educational decisions for the research group rather than the group managing their education on time themselves.

We help university groups to redesign their educational portfolio such that it can handle a much larger number of students, well-balancing the educational styles, didactics and objectives, while reducing the involvement of staff.

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Redesigning the facilitation of students throughout a curriculum

Many commercial schools, such as business schools and post graduate adult education schools, offer curricula ranging from 4 months to slightly over 2 years in length. Part of these curricula are, among other things, ‘classic’ courses taught by academic experts and the practical meetings and discussion fora with well-known experienced practitioners. In addition, the participants learn to apply the content of these courses to either their direct practice or in a made-up case.

As classic course theory is widely available and well-known experts offer their experiences on all kind of platforms such as YouTube, EdX and TED, the importance of this decreases in favor of the real life application learning or case learning.

This new focus requires a design that taps much more into the participants personal characteristics, learning styles, objectives, motivations, and, desires for personal growth and development. It requires a well-balanced combination of application of theory in real life settings, case applications, theory and model input when the participants are ready, personal development plans, personal learning styles and individual motivations. Issues like this more and more become the core of commercial adult education, and, become the key element in selling and PR activities.

We help many commercial educational institutes to make this transformation, and, among others things, overcomes issues with conservative teaching staff, focus on exams, grades and scores, integration with accreditation or audit committees and procedures, pressure on the prices for education in the market, pressure from the participants to offer shorter trajectories, pressure to adapt to the multifaceted desires of participants who need to balance study, private, social and working lifes.


Designing company exceeding sector introductions for new employees

In many sectors such as health care, railroad transport and ICT, a lot of companies together make a product or result for customers or society possible, each being responsible for a part of it. People working in these individual companies are rewarded for work that strengthens the company and bring its targets closer. However, this can come at a disadvantage to the overall sector result. Unknowingly, as most employees from individual companies do not have an elaborate overview of the sector.

Bringing new employees together at the moment they start to work in a certain sector overcomes these advantages. They realize the role of their company in the sector, the identify their own contribution, they see who is dependent on their results and vice versa, they get to know people from other companies and build a network from the start that supports their work and gives the possibility to solve problems when they occur on the lowest possible level, before they can do any serious harm.

In practice, this sector introduction programs bring another advantage, as they are one of the solutions for the ‘war on talent’. For companies it becomes harder and harder to get good employees. Potential talented employees are much more willing to work in a sector that provides them with good sector knowledge, a good network and a clear perspective on the role they take.

We help our customers creating programs such as this.

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Designing the integration of Recruiting, Thesis Completion, Education and Employee Placement

For many companies the ‘war on talent’ is striking and a very serious issue, as they can hardly attract new talented employees for their open positions.

As a result many companies present themselves in fashionable ways, organize luxurious business courses in appealing exotic locations to show they are fancy enough to work with.

A completely different approach is offering talented students a secure package of development already starting when they work on their thesis. In a cooperation between universities and sector companies, combined trajectories for thesis completion, in company and sector education and employee placement are created.

This provides the company with an elaborate evaluation possibility of the potential new employee as they experience them for the period of their graduation. It provides the student with security around their thesis projects, a possibility to show the company what they are capable of for a longer time and a proper in company and sector introduction.

We help our customers to apply this approach. It avoids them from investing a lot of money in recruitment risking to offer contracts to job hoppers who will leave the company ‘for a better place’ well before they are mature enough to produce added value for the company.


Designing sessions, trajectories and programs to develop cooperative skills

Cooperation is, among other things, the key to effective working, value creation in organizations and creative solution finding. Whether in primary schools with 6 year olds, or in highly professional organizations and management teams, improving collaborative skills pays of whatever the objectives are.

We help many different organizations, ranging from primary schools to governmental organizations and managament teams of commercial companies, to increase team performances through the design and implementation of sessions and programs of different format and size.


Serious Gaming

Serious Games are very popular to, for instance, safely experiment in a difficult context, get to know your team dynamics, or, to understand the results of a complex project without your CEO, management board or your client having to read the report.

Serious Games make you experience situations, make you feel the impact of your decisions and make you realize how complex situations work. They provide a safe but serious 'playground' in which people can learn by doing and experimenting.

We have Serious Games in our portfolio for many different situations. Some examples are the commonly used TeamUp, designed to improve team performance and (re)design teams, and, a game to understand the Policy Making and Decision Making context of large infrastructural mobility projects. We also have a card game in our portfolio that helps improving cooperation among young people and children.