Serious Games are very popular to, for instance, safely experiment in a difficult context, get to know your team dynamics, or, to understand the results of a complex project without your CEO, management board or your client having to read the report.
Serious Games make you experience situations, make you feel the impact of your decisions and make you realize how complex situations work. They provide a safe but serious 'playground' in which people can learn by doing and experimenting.
We have Serious Games in our portfolio for many different situations. Some examples are the commonly used TeamUp, designed to improve team performance and (re)design teams, and, a game to understand the Policy Making and Decision Making context of large infrastructural mobility projects. We have also developed a card game that helps improving cooperation among young people and children.
TeamUp - Understanding and Designing your team
Having a good team around you can get you anywhere you want. At the same time, team dynamics are a very common source of problems and frustration.
TeamUp makes team members experience their team dynamics. Through observation and quantitative recorded game data, a professional group dynamics facilitator discusses team roles, cooperation and performance.
A TeamUp session improves team performances by re-discussing roles and behavior. Typical sessions, depending on the specific objectives of a team, range from half a day to a full day.
TeamUp sessions can also facilitate the design of a new team for a specific important task lying ahead. Such sessions include for instance personal interviews and team role tests. All information is used in the second half of the session to design a team such that it is best suited for the new task.
Send us an email to email@example.com and we will propose you a tailored TeamUp approach for your specific situation.
Policy and Decision Making Game
When organizations work together on a joint sector product, like in case of public transport, understanding each other's work settings is crucial in the cooperation to come to a high quality end product for the customer. To have added value with your company, you have to understand how all organizations involved together influence the final customer product.
Experiencing what, for instance, a train operating company does or traffic control is not that difficult. The closer you are in the chain to the final product, the more concretely visible the influence. However, experiencing the policy and decision making process at the beginning of such a chain is much more difficult. Not only is such a policy making more abstract and less concretely visible, it also has it's own rules and 'political rationality' logic under which it operates.
Together with our partners we specifically designed a serious game to help people experience and understand the added value of the policy making and decision making process in the overall product chain.
Send us an email to firstname.lastname@example.org and we get back to you with a serious gaming proposal for your problem or situation.
Cooperation among young people and children
The Dutch card game 'Speel Samen Open Kaart' helps improving the cooperation of groups of young people and children in high school and primary school. It consists of a set of reflection cards.
Using the card game you reflect on issues like:
Trust in yourself, trust in others, trust in the educational task;
Respecting each others make up and emotions;
Using the variety in the group to complete the task, e.g., getting to know each other's different talents and skills;
Communication skills and how to have a useful and practical conversation;
How to get the work done, e.g., dividing tasks, monitoring individual's work, team focus on the task and how to support each other
The card game has been developed in a cooperation between ourselves and our partners. Follow the following link to visit the card game's website for more information and to order the game.
Send us an email to email@example.com and we get back to you with a proposal for using this card game in your particular educational setting.